LiquidCrystal::display


void LiquidCrystal::display()

This is the counterpart to noDisplay(). It turns the display back on. The display is on by default, so there is no need to call this at start, only after a call to noDisplay().

Usage:

LiquidCrystal lcd(8, 9, 4, 5, 6, 7);
lcd.begin(16, 2);

//some stuff that makes us want to turn the display off

lcd.noDisplay();

//do some stuff, wand LCD on again

lcd.display();

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